I am normally not a fan of area move games, but I was intrigued by this game from the start. Lets see how a solo replay goes;
Day 1
Turn 1 -
Impulse 0
- German attempts to blow St Oedenrode bridges and fail.
- British activate Renkum, move one battalion into Oosterbeck and seize bridge to Driel, move two battalions into Arnhem and successfully seize the bridge.
- Assault forces Germans out of Zone F.
Impulse 1
- German attempts to blow St Oedenrode bridges and fail.
- British activate Ginkelse Heide and assault Wolheze with two battalions and artillery support. Assault fails miserably even with a +4 advantage.
- Assault forces Germans out of Zone F into Valkenswaard. Combat results not enough for an overrun. Two units eliminated; three units retreat to Geldrop D2.
Impulse 2
- German attempt to blow Eindhoven bridges succeed in blowing the bridge to Valkenswaard.
- British activate Ginkelse Heide and assault Wolheze with two battalions and artillery support. Assault fails miserably even with a +4 advantage.
- British Guards assault from Zone F into Valkenswaard. Combat results not enough for an overrun. Two units eliminated; three units retreat to Tongelre D2.
Impulse 3
- German attempt to blow St Oedenrode bridges succeed in blowing the bridge to Woensel.
- 82nd activates Mook and assaults Malden with a single regiment and is repulsed by the spent FT. Move a single regiment to Groesbeck Heights.
- German attempt to blow Overasselt bridges succeed in blowing the bridge to H.atert
- British activate Vaalkensward and attempt bridge repair; failing but gaining +1 for next attempt.
- German blow Overasselt - Malden bridge
- British activate Ginkelse Heide and assault Wolheze with two battalions and artillery support. Assault succeeds by 1. GP regiment moves to Driel to secure a supply zone.
- German pass
- British activate Vaalkensward and attempt bridge repair;failing again
- German pass
- British activate Vaalkensward and attempt bridge repair; finally passing.
- Weather change! This could be bad.
- German activate Zutphen and attempt infiltration into Arnhem. Succeeding with 9SS armored infantry.
- 101st assault from St Oedenrode to Best. Result in a tie contesting the region and ending the turn.
- Free activation of Zone F will have guards recon assult Eindoven. Overwhelming success including over run and continue on to Woensoel.
- Germans blew 5 bridges and got units into Arnhem
- Allies seized Eindhoven, but Son bridge is blown so XXX advance will be limited. 1AB seized Driel across the Rhine.