Weather Clear
Impulse A
- Germansactivate Lichtenbeek and assault Arnhem causing 4CP. this only leaves 1CP remaining.
- Allies activate a bombardment and send the planes to Velp. This is the area from which the Germans will attack Arnhem next. In fact with an excellent result the Germans will only have 2 strength mechanized infantry left to assault with. Bombardment inflicts 3 CP and "spends" the 6 strength armor.
- Germans activate Velp and assault Arnhem with an attack strength of 6 vs a defense of 5 and lose badly. Frost holds on for another impulse.
- Allies activate UK and bring in the Poles to Driel. One of three battalions is interdicted by Flak.
- Germans activate Arnhem and assault with single mech. infantry with artillery support (3 vs 5). Another miserable result for Germans (rolled a 2)
- Allies activate Hatert and bombard Oosterhout with XXX artillery (Strength 14 vs def 8) causing 6 AP. Germans cannot reinforce Nijmegan now.
Impulse 1
- With the fall of Arnhem, the Germans pass and will wait to react to Allies impulses if necessary.
- Allies activate an air bombardment on Nijmegan and succeed in getting 2 AP flipping the German mechanized infantry.
- The Germans pass and will wait to react to Allies impulses if necessary.
- Allies activate Nijmegan and attack with 2 Guards unit with artillery support. Attack strength of 11 vs defense of 8. 3 CP result.
- The Germans pass and will wait to react to Allies impulses if necessary.
- Allies activate Nijmegan and attack with 2 Guards unit with artillery support. Attack strength of 11 vs defense of 7. Dismal failure....
- The Germans activate Huissen and bombard Driel with II SS corp artillery (A8:D4). 6AP will flip 3 units.
- Allies activate Groesbeek Heights and attack with 1 82nd AB with artillery support. Attack strength of 7 vs defense of 4. 6CP result; eliminating resistance. Use final MP to seize bridge; seizure is successful.
- The Germans activate Reichswald and assault Groesbeek (A8:D8) and fail.
- Allies activate St Oedenrude and assault Best (A11:D3). 8CP result capturing Best. German mistake not to defend better as this will giive the Allies 10VP.
- The Germans place air interdiction in Driel.
- Allies activate Hatert and assault Oesterhout(A9:D6). 7CP result capturing Best. Germans retreat a 6 units to Elst, but hold the area with a few remaining units.
- The Germans activate Gemert and assault to Veghel (A9:D9). Successful but 0CP.
- Allies activate UK and drop 101 AB artillery into Erde and the turn ends.
End of Turn 4 views;
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